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Tied-in, Not Tied Down April 28, 2013

Posted by bobv451 in awards, business, Star Trek, writing.
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I’ve done a lot of books in a lot of genres and all have their special claim to my writing pleasure. Doing tie-in books is a skill that requires more honing than is immediately obvious. Mostly, tie-in writers “can’t get no respect” as Rodney Dangerfield might have said. This is the reason the International Association of Media Tie-in Writers was formed several years ago.

Tie-ins are more of a committee effort than you might think. The property is owned by some megacorp (usually) wanting to protect not only the written word but the entire franchise, whether it be gaming or TV or movies. As such, everything has to pass through the hands and red pencils of someone charged with maintaining continuity. Even when you are a big fan, writing such novels can be an exercise in banging your head against the wall over (to you) trivial details. When I wrote the Star Trek books I used the word ”chair” and was told in no uncertain terms that there are no chairs aboard the Enterprise, only seats. How I wanted to have a meeting with the “seatperson” presiding!

Those books were tie-ins, but not the kind demanding even more research and head banging. Original novels set in someone else’s universe are one thing (think: Star Trek, Star Wars) but tie-ins also include adaptations. Pleasing everyone (or anyone!) is difficult when something like a video game becomes so popular that every nuance is etched in the players’ minds. Deviate from this in a book and trouble boils up. You have violated a tenet, but the truth is that 100% adherence to what happens in a game would give 100% boring book. They are different and need different treatments. God of War is a thrilling game to play but it is entirely about fighting, solving puzzles and moving on. This isn’t the stuff of a novel. Putting in material not in the game but *implied* to form a background is necessary to build the world, shape the characters and give new dimensions to the story. I think I have done that in both God of War 1 and the recently published God of War 2.

New characters otherwise in the shadows, political intrigue, motivations brought into the spotlight, these are the things a novel can do that a game doesn’t–and shouldn’t. They’re different beasts. Each has its strengths and both are enjoyable.

If you think tie-in writing is somehow inferior, I recommend to you any of the IAMTW Scribe nominees. This is a first rate slate of books for about every genre taste.

The 2013 field will be just as strong.

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Comments»

1. Jack Foehammer - April 28, 2013

Great post, Bob. The work that goes into tie-in novels is under appreciated.

2. brucearthurs - April 28, 2013

I recall one of the earliest game tie-in books, Alan Dean Foster’s SHADOWKEEP, was based on the printout of an actual gameplay. Unfortunately, it read like one, (Foster can do good novelizations, but that one… no.)


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